White magic, mostly a boon to the healers, but in some cases, the horror to the enemy. White Magic uses MP to restore health and heal status', and some skills can even be used between battles, such as the Cure skills.
| Ability Name | Effect | MP Cost |
| Cure | Recovers HP | 4 |
| Cura | Recovers more HP | 10 |
| Curaga | Recovers a lot of HP | 20 |
| Esuna | Recovers from any status abnormalities (except zombie, death, berserk) | 5 |
| Scan | Information about target enemy is displayed | 1 |
| NulBlaze | You gain immunity against fire attacks | 2 |
| NulShock | You gain immunity against thunder attacks | 2 |
| NulTide | You gain immunity against water attacks | 2 |
| NulFrost | You gain immunity against ice attacks | 2 |
| Life | Recovers party member from KO status | 18 |
| Full-Life | Recovers party member from KO status with full HP | 60 |
| Haste | Target ally becomes faster | 8 |
| Hastega | All party members become faster | 30 |
| Slow | Target enemy becomes slower | 12 |
| Slowga | All enemies become slower | 20 |
| Shell | The magical defence of target ally is increased | 10 |
| Protect | The physical defence of target ally is increased | 12 |
| Reflect | Reflects all magic sent to you by the enemy | 14 |
| Dispel | Removes all spells from target enemy or ally | 12 |
| Regen | The HP of target ally is recovered a little each turn | 40 |
| Holy | Deal holy damage to enemy | 85 |
| Auto-Life | Automatically revives character after KO | 97 |